How did Shadow of the Blade Zero perform early on?

  • Shadow of the Blade Zero sold more than 4 million copies within 72 hours of release; it had opened for pre-orders on 12 August 2026 and topped Steam’s global best-sellers chart within half a day.
  • Following Black Myth: Wukong, the game is the second Chinese premium single-player 3A game to receive a publication license. It features fast-paced wuxia combat and cinematic action sequences. The premium model means players primarily obtain content by purchasing the game, a business model different from the one reflected in long-term mobile game operating data.

What transferable capabilities have been built through taking mobile games overseas?

  • According to Diandian Data, revenue from the top ten Chinese mobile games overseas rose 31.1% year on year in the first half of 2026, while revenue from the top twenty rose 27.8%; both outpaced overall market growth.
  • Products already on the 2025 ranking accounted for approximately 86.0% of revenue generated by the top 1000 titles on the revenue chart in the first half of 2026, demonstrating the ability of existing products to sustain overseas operations and retain users; gross receipts from some new leading titles are also growing rapidly.
  • China Post Securities believes that, as industrialized production, simultaneous global releases and overseas brand recognition improve, Chinese developers’ accumulated experience in development, operations and publishing could transfer to 3A games; Eastern cultural themes and a supply of high-quality content can help open up the global premium gaming market.

Which participants are involved in game production?

  • Qingtong Vision, a company in which Lingyun Guang holds a stake, provided optical motion-capture technology for Shadow of the Blade Zero, mapping actors’ movements to game character designs. Applications include the game’s fierce beast characters and sword-formation movements.
  • Hisense Visual Technology teamed up with S-Game to create a dedicated picture-quality mode for Shadow of the Blade Zero. These collaborations concern production tools and picture-quality adaptation, respectively, and occupy different stages from game sales.